Begin implementation of the Stats / Skills tab
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16 changed files with 292 additions and 64 deletions
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@ -1,4 +1,7 @@
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import { GenericActorSheet } from "../../GenericActorSheet.mjs";
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import DOTDUNGEON from "../../../config.mjs";
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import { localizer } from "../../../utils/localizer.mjs";
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import { modifierToString } from "../../../utils/modifierToString.mjs";
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export class PlayerSheetv2 extends GenericActorSheet {
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static get defaultOptions() {
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@ -10,8 +13,8 @@ export class PlayerSheetv2 extends GenericActorSheet {
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{
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group: `page`,
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navSelector: `nav`,
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contentSelector: `.tab-content`,
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initial: `tab1`,
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contentSelector: `.page-content`,
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initial: `stats`,
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},
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],
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}
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@ -40,8 +43,58 @@ export class PlayerSheetv2 extends GenericActorSheet {
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ctx.computed = {
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canChangeGroup: ctx.settings.playersCanChangeGroup || ctx.isGM,
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canAddAspect: !await actor.proxyFunction.bind(actor)(`atAspectLimit`),
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stats: this.#statData,
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};
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console.log(ctx)
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return ctx;
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};
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get #statData() {
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const stats = [];
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const usedDice = new Set(Object.values(this.actor.system.stats));
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for (const statName in this.actor.system.stats) {
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const stat = {
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key: statName,
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name: localizer(`dotdungeon.stat.${statName}`),
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value: this.actor.system.stats[statName],
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};
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/*
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Determine what dice are available to the user in the dropdown
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selector. Disables all dice options that are selected, but not used
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by this stat.
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*/
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stat.dieOptions = DOTDUNGEON.statDice.map(die => {
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return {
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value: die,
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label: localizer(`dotdungeon.die.${die}`, { stat: statName }),
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disabled: usedDice.has(die) && this.actor.system.stats[statName] !== die,
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};
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});
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/*
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Calculating the data needed in order to display all of the skills
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for this character.
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*/
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stat.skills = [];
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for (const skill in this.actor.system.skills[statName]) {
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const value = this.actor.system.skills[statName][skill];
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stat.skills.push({
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key: skill,
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name: localizer(`dotdungeon.skills.${skill}`),
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value,
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formula: `1` + stat.value + modifierToString(value),
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rollDisabled: stat.value === `` || value === `locked`,
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});
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};
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stats.push(stat);
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};
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return stats;
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};
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_updateObject(...args) {
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console.log(args)
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super._updateObject(...args);
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};
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}
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