Begin implementation of the Stats / Skills tab
This commit is contained in:
parent
753d72b4e0
commit
0e8d1615a7
16 changed files with 292 additions and 64 deletions
|
|
@ -1,4 +1,5 @@
|
|||
import { MappingField } from "../fields/MappingField.mjs";
|
||||
import DOTDUNGEON from "../../config.mjs";
|
||||
|
||||
function diceChoiceField() {
|
||||
return new foundry.data.fields.StringField({
|
||||
|
|
@ -6,17 +7,17 @@ function diceChoiceField() {
|
|||
blank: true,
|
||||
trim: true,
|
||||
options() {
|
||||
return CONFIG.DOTDUNGEON.statDice;
|
||||
return DOTDUNGEON.statDice;
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
function trainingLevelField() {
|
||||
return new foundry.data.fields.StringField({
|
||||
initial: ``,
|
||||
blank: true,
|
||||
trim: true,
|
||||
options: CONFIG.DOTDUNGEON.trainingLevels,
|
||||
return new foundry.data.fields.NumberField({
|
||||
initial: 0,
|
||||
min: -1,
|
||||
integer: true,
|
||||
options: Object.values(DOTDUNGEON.trainingLevels),
|
||||
});
|
||||
};
|
||||
|
||||
|
|
@ -24,7 +25,7 @@ function weaponDamageTypeField() {
|
|||
return new foundry.data.fields.StringField({
|
||||
initial: ``,
|
||||
blank: true,
|
||||
options: [ ``, ...CONFIG.DOTDUNGEON.damageTypes ],
|
||||
options: [ ``, ...DOTDUNGEON.damageTypes ],
|
||||
});
|
||||
};
|
||||
|
||||
|
|
@ -32,7 +33,7 @@ function ammoTypeField() {
|
|||
return new foundry.data.fields.StringField({
|
||||
initial: ``,
|
||||
blank: true,
|
||||
options: [ ``, ...CONFIG.DOTDUNGEON.ammoTypes ],
|
||||
options: [ ``, ...DOTDUNGEON.ammoTypes ],
|
||||
});
|
||||
};
|
||||
|
||||
|
|
@ -40,6 +41,14 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
|
|||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
/*
|
||||
These are special data properties that will be used by ActiveEffects
|
||||
to modify certain limits within the actor, allowing for neat hacks
|
||||
that change these
|
||||
*/
|
||||
weapon_slots: new fields.NumberField({ initial: 2 }),
|
||||
inventory_slots: new fields.NumberField({ initial: 0 }),
|
||||
|
||||
bytes: new fields.NumberField({
|
||||
initial: 0,
|
||||
min: 0,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue