Begin implementation of the Stats / Skills tab

This commit is contained in:
Oliver-Akins 2024-02-29 22:35:28 -07:00
parent 753d72b4e0
commit 0e8d1615a7
16 changed files with 292 additions and 64 deletions

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@ -1,6 +1,11 @@
export const statDice = [ `d4`, `d6`, `d8`, `d10`, `d12`, `d20` ];
export const trainingLevels = [``, `locked`, `+2`, `+4`];
export const trainingLevels = {
locked: -1,
untrained: 0,
trained: 2,
expert: 4
}
export const damageTypes = [ `slashing`, `piercing`, `smashing`, `gun`, `neon`, `shadow`, `solar` ];

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@ -7,7 +7,7 @@ export const partials = [
`partials/panel.hbs`,
`items/aspect.hbs`,
// All of the partials for the PC sheet panels
// All of the partials for the PC MVP sheet panels
`actors/char-sheet-mvp/panels/aspect.pc.hbs`,
`actors/char-sheet-mvp/panels/backpack.pc.hbs`,
`actors/char-sheet-mvp/panels/mounts.pc.hbs`,
@ -18,6 +18,9 @@ export const partials = [
`actors/char-sheet-mvp/panels/pets.pc.hbs`,
`actors/char-sheet-mvp/panels/sync.pc.hbs`,
`actors/char-sheet-mvp/panels/weapons.pc.hbs`,
// The v2 PC sheet partials
`actors/char-sheet/v2/partials/stats.v2.pc.hbs`,
];
export const icons = [

View file

@ -3,6 +3,7 @@ import { createArray } from "./createArray.mjs";
import { detailsExpanded } from "./detailsExpanded.mjs";
import { objectValue } from "./objectValue.mjs";
import { toFriendlyDuration } from "./toFriendlyDuration.mjs";
import { localizer } from "../utils/localizer.mjs";
export default {
@ -12,6 +13,7 @@ export default {
"dd-toFriendlyDuration": toFriendlyDuration,
"dd-objectValue": objectValue,
"dd-expanded": detailsExpanded,
"dd-i18n": localizer,
// Simple helpers
"dd-stringify": v => JSON.stringify(v, null, ` `),

View file

@ -1,4 +1,5 @@
import { MappingField } from "../fields/MappingField.mjs";
import DOTDUNGEON from "../../config.mjs";
function diceChoiceField() {
return new foundry.data.fields.StringField({
@ -6,17 +7,17 @@ function diceChoiceField() {
blank: true,
trim: true,
options() {
return CONFIG.DOTDUNGEON.statDice;
return DOTDUNGEON.statDice;
},
});
};
function trainingLevelField() {
return new foundry.data.fields.StringField({
initial: ``,
blank: true,
trim: true,
options: CONFIG.DOTDUNGEON.trainingLevels,
return new foundry.data.fields.NumberField({
initial: 0,
min: -1,
integer: true,
options: Object.values(DOTDUNGEON.trainingLevels),
});
};
@ -24,7 +25,7 @@ function weaponDamageTypeField() {
return new foundry.data.fields.StringField({
initial: ``,
blank: true,
options: [ ``, ...CONFIG.DOTDUNGEON.damageTypes ],
options: [ ``, ...DOTDUNGEON.damageTypes ],
});
};
@ -32,7 +33,7 @@ function ammoTypeField() {
return new foundry.data.fields.StringField({
initial: ``,
blank: true,
options: [ ``, ...CONFIG.DOTDUNGEON.ammoTypes ],
options: [ ``, ...DOTDUNGEON.ammoTypes ],
});
};
@ -40,6 +41,14 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
/*
These are special data properties that will be used by ActiveEffects
to modify certain limits within the actor, allowing for neat hacks
that change these
*/
weapon_slots: new fields.NumberField({ initial: 2 }),
inventory_slots: new fields.NumberField({ initial: 0 }),
bytes: new fields.NumberField({
initial: 0,
min: 0,

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@ -1,4 +1,7 @@
import { GenericActorSheet } from "../../GenericActorSheet.mjs";
import DOTDUNGEON from "../../../config.mjs";
import { localizer } from "../../../utils/localizer.mjs";
import { modifierToString } from "../../../utils/modifierToString.mjs";
export class PlayerSheetv2 extends GenericActorSheet {
static get defaultOptions() {
@ -10,8 +13,8 @@ export class PlayerSheetv2 extends GenericActorSheet {
{
group: `page`,
navSelector: `nav`,
contentSelector: `.tab-content`,
initial: `tab1`,
contentSelector: `.page-content`,
initial: `stats`,
},
],
}
@ -40,8 +43,58 @@ export class PlayerSheetv2 extends GenericActorSheet {
ctx.computed = {
canChangeGroup: ctx.settings.playersCanChangeGroup || ctx.isGM,
canAddAspect: !await actor.proxyFunction.bind(actor)(`atAspectLimit`),
stats: this.#statData,
};
console.log(ctx)
return ctx;
};
get #statData() {
const stats = [];
const usedDice = new Set(Object.values(this.actor.system.stats));
for (const statName in this.actor.system.stats) {
const stat = {
key: statName,
name: localizer(`dotdungeon.stat.${statName}`),
value: this.actor.system.stats[statName],
};
/*
Determine what dice are available to the user in the dropdown
selector. Disables all dice options that are selected, but not used
by this stat.
*/
stat.dieOptions = DOTDUNGEON.statDice.map(die => {
return {
value: die,
label: localizer(`dotdungeon.die.${die}`, { stat: statName }),
disabled: usedDice.has(die) && this.actor.system.stats[statName] !== die,
};
});
/*
Calculating the data needed in order to display all of the skills
for this character.
*/
stat.skills = [];
for (const skill in this.actor.system.skills[statName]) {
const value = this.actor.system.skills[statName][skill];
stat.skills.push({
key: skill,
name: localizer(`dotdungeon.skills.${skill}`),
value,
formula: `1` + stat.value + modifierToString(value),
rollDisabled: stat.value === `` || value === `locked`,
});
};
stats.push(stat);
};
return stats;
};
_updateObject(...args) {
console.log(args)
super._updateObject(...args);
};
}

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@ -0,0 +1,18 @@
/**
* Takes in an integer and converts it into a string format that can be used in
* roll formulas or for displaying to the user.
*
* @param {number} mod The modifier to stringify
* @param {object} opts
* @param {boolean} opts.spaces Puts spaces on either side of the operand
* @returns {string}
*/
export function modifierToString(mod, opts = {}) {
if (mod == 0) return ``;
let value = [``, `+`, mod]
if (mod < 0) {
value = [``, `-`, Math.abs(mod)]
};
return value.join(opts.spaces ? ` ` : ``);
};