Begin work on the custom editor for dice
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6 changed files with 145 additions and 4 deletions
44
module/dialogs/DiceList.mjs
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44
module/dialogs/DiceList.mjs
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@ -0,0 +1,44 @@
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import { GenericDialog } from "./GenericDialog.mjs";
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export class DiceList extends GenericDialog {
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constructor(mobActor) {
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super({}, { title: `${mobActor.name}'s Dice List` });
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this.actor = mobActor;
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this.dice = this.actor.system.dice.map((d) => ({
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...d,
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id: randomID(),
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}));
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};
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static get defaultOptions() {
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const opts = mergeObject({
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...super.defaultOptions,
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template: `systems/dotdungeon/templates/dialogs/diceList.hbs`,
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width: 400,
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height: 400,
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submitOnClose: true,
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});
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opts.classes.push(`dotdungeon`);
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return opts;
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};
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async getData() {
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const ctx = await super.getData();
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ctx.dice = this.dice;
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return ctx;
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};
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async _updateObject(event, formData) {
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console.log(event, formData);
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};
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addDie() {
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this.dice.push({
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count: 1,
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sides: 2,
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repeat: 1,
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id: randomID(),
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});
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this.render();
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};
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};
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45
module/dialogs/GenericDialog.mjs
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45
module/dialogs/GenericDialog.mjs
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@ -0,0 +1,45 @@
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import DOTDUNGEON from "../config.mjs";
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export class GenericDialog extends FormApplication {
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#propogatedSettings = [
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`devMode`,
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];
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async getData() {
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const ctx = {};
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// Send all of the settings that sheets need into their context
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ctx.settings = {};
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for (const setting of this.#propogatedSettings) {
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ctx.settings[setting] = game.settings.get(`dotdungeon`, setting);
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};
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ctx.isGM = game.users.current.hasRole(CONST.USER_ROLES.ASSISTANT);
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ctx.meta = {
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expanded: this._expanded,
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};
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ctx.config = DOTDUNGEON;
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ctx.icons = CONFIG.CACHE.icons;
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return ctx;
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};
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activateListeners(html) {
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super.activateListeners(html);
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if (!this.isEditable) return;
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console.debug(`.dungeon | Generic dialog adding listeners`);
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html.find(`[data-action]`)
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.on(`click`, this._handleActionClick.bind(this));
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};
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_handleActionClick($e) {
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const data = $e.currentTarget.dataset;
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if (!this[data.action]) return;
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this[data.action].bind(this)($e);
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};
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};
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@ -2,10 +2,6 @@ export class MobData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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dice: new fields.StringField({
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initial: ``,
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blank: true,
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}),
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bonus: new fields.NumberField({
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initial: 0,
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nullable: false,
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@ -42,6 +38,15 @@ export class MobData extends foundry.abstract.TypeDataModel {
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initial: ``,
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blank: true,
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}),
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dice: new fields.ArrayField(
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new fields.SchemaField({
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// {count}d{sides} x {repeat}
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count: new fields.NumberField({ min: 1 }),
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sides: new fields.NumberField({ min: 2 }),
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repeat: new fields.NumberField({ min: 1 }),
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}),
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{ initial: [] }
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),
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};
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};
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};
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@ -1,5 +1,6 @@
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import { ActorHandler } from "../documents/Actor/Handler.mjs";
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import { GenericActorSheet } from "./GenericActorSheet.mjs";
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import { DiceList } from "../dialogs/DiceList.mjs";
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export class MobSheet extends GenericActorSheet {
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static get defaultOptions() {
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@ -21,6 +22,12 @@ export class MobSheet extends GenericActorSheet {
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if (this.document.isEmbedded) return;
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if (!this.isEditable) return;
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console.debug(`.dungeon | Adding event listeners for Mob: ${this.id}`);
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html.find(`.edit-dice`)
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.on(`click`, async () => {
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let d = new DiceList(this.actor);
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d.render(true);
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});
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};
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async getData() {
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3
styles/dialog/DiceList.scss
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3
styles/dialog/DiceList.scss
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@ -0,0 +1,3 @@
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.dotdungeon.dialog--dice-list {
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padding: 4px;
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}
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37
templates/dialogs/diceList.hbs
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37
templates/dialogs/diceList.hbs
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@ -0,0 +1,37 @@
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<form class="dialog--dice-list">
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{{#each dice as | die |}}
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<div class="die" data-die-id="{{die.id}}">
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{{dd-stringify die}}
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<label>
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<input
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type="number"
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name="die.count"
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>
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</label>
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<label>
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<input
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type="number"
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name="die.sides"
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>
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</label>
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<label>
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<input
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type="number"
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name="die.repeat"
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>
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</label>
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</div>
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{{/each}}
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<button type="button" data-action="addDie">
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Add Die
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</button>
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{{#if settings.devMode}}
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<div class="debug-data">
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Dice:
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{{dd-stringify dice}}
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<hr>
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Settings:
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{{dd-stringify settings}}
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</div>
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{{/if}}
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</form>
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