Begin work on the custom editor for dice

This commit is contained in:
Oliver-Akins 2024-02-03 00:12:08 -07:00
parent 36e3a551b8
commit 0deda3235a
6 changed files with 145 additions and 4 deletions

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import { GenericDialog } from "./GenericDialog.mjs";
export class DiceList extends GenericDialog {
constructor(mobActor) {
super({}, { title: `${mobActor.name}'s Dice List` });
this.actor = mobActor;
this.dice = this.actor.system.dice.map((d) => ({
...d,
id: randomID(),
}));
};
static get defaultOptions() {
const opts = mergeObject({
...super.defaultOptions,
template: `systems/dotdungeon/templates/dialogs/diceList.hbs`,
width: 400,
height: 400,
submitOnClose: true,
});
opts.classes.push(`dotdungeon`);
return opts;
};
async getData() {
const ctx = await super.getData();
ctx.dice = this.dice;
return ctx;
};
async _updateObject(event, formData) {
console.log(event, formData);
};
addDie() {
this.dice.push({
count: 1,
sides: 2,
repeat: 1,
id: randomID(),
});
this.render();
};
};

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import DOTDUNGEON from "../config.mjs";
export class GenericDialog extends FormApplication {
#propogatedSettings = [
`devMode`,
];
async getData() {
const ctx = {};
// Send all of the settings that sheets need into their context
ctx.settings = {};
for (const setting of this.#propogatedSettings) {
ctx.settings[setting] = game.settings.get(`dotdungeon`, setting);
};
ctx.isGM = game.users.current.hasRole(CONST.USER_ROLES.ASSISTANT);
ctx.meta = {
expanded: this._expanded,
};
ctx.config = DOTDUNGEON;
ctx.icons = CONFIG.CACHE.icons;
return ctx;
};
activateListeners(html) {
super.activateListeners(html);
if (!this.isEditable) return;
console.debug(`.dungeon | Generic dialog adding listeners`);
html.find(`[data-action]`)
.on(`click`, this._handleActionClick.bind(this));
};
_handleActionClick($e) {
const data = $e.currentTarget.dataset;
if (!this[data.action]) return;
this[data.action].bind(this)($e);
};
};