Make the ActiveEffects able to pull values from properties on the target object for it's value
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1 changed files with 14 additions and 0 deletions
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@ -4,4 +4,18 @@ export class DotDungeonActiveEffect extends ActiveEffect {
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// embedded controls
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// embedded controls
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get enabled() { return !this.disabled };
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get enabled() { return !this.disabled };
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set enabled(newValue) { this.disabled = !newValue };
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set enabled(newValue) { this.disabled = !newValue };
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apply(object, change) {
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change.value = change.value.replace(
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/@(?<key>[\w\.]+)/gi,
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(...args) => {
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const key = args[1];
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if (foundry.utils.hasProperty(object, key)) {
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return foundry.utils.getProperty(object, key)
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};
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return args[0];
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}
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)
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return super.apply(object, change);
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}
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};
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};
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